The development of technology enhanced learning: findings from a 2008 survey of UK higher education institutions
Copyrights and Creative Commons Licensing: pedagogical innovation in a higher education media literacy classroom
Digital natives and digital media in the college classroom: assignment design and impacts on student learning
How ID models help with game-based learning: an examination of the gentry model in a participatory design project
Combining E-Learning and M-Learning: New Applications of Blended Educational Resources David Parsons, Ed